Study this guide and keep it close at hand--this manual of monsters might save your life! This immersive illustrated bestiary introduces you to memorable monsters in Dungeons & Dragons, from the smallest beasts to the most dangerous behemoths.

This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unusual creatures, from the minuscule to the massive, that fill the fantastic world of the game. This guide features easy-to-follow and entertaining explanations of where to find each beast, their strange abilities and magical powers, and how to defeat them, along with amazing illustrations that will ignite your imagination. Organized by size from small to large, bigger and more dangerous monsters are introduced with every turn of the page.

Beasts & Behemoths is a perfect way for new players and young fantasy fans to learn about the monsters an adventuring party can meet, with profiles full of example encounters and storytelling tips that encourage creative problem-solving skills when battling beastly foes.
Introduction

Beasts are intriguing. Behemoths are terrifying. Both can make a story surprising and memorable.

This book takes you on a tour of some of the tiniest and tallest monsters from the world of Dungeons & Dragons. It will tell you where they come from, how they act, and advise you on overcoming their dangers.

Read this guide from start to finish, or open it up at any spot, see a cool illustration that catches your eye, and begin your journey from there. The more you read, the easier it will be to craft your own stories of sweeping adventure against the minuscule and the mighty.

Will your quests lead you to conquer colossal creatures, creating a legacy spoken of for generations, or will you be destroyed, fallen and forgotten? In the end, the decision is yours. Dungeons & Dragons is all about building new stories, and yours can begin right now.

Enjoy!
Stacy King is a professional nerd who loves introducing new people to her favorite obsessions. Her work includes the Dungeons and Dragons’ Young Adventurer’s Guide series and Manga Classics, adapting classic literary works into graphic novels. She lives in downtown Toronto with her husband, comics author Jim Zub, and far too many dice. View titles by Stacy King
Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together. View titles by Official Dungeons & Dragons Licensed

About

Study this guide and keep it close at hand--this manual of monsters might save your life! This immersive illustrated bestiary introduces you to memorable monsters in Dungeons & Dragons, from the smallest beasts to the most dangerous behemoths.

This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unusual creatures, from the minuscule to the massive, that fill the fantastic world of the game. This guide features easy-to-follow and entertaining explanations of where to find each beast, their strange abilities and magical powers, and how to defeat them, along with amazing illustrations that will ignite your imagination. Organized by size from small to large, bigger and more dangerous monsters are introduced with every turn of the page.

Beasts & Behemoths is a perfect way for new players and young fantasy fans to learn about the monsters an adventuring party can meet, with profiles full of example encounters and storytelling tips that encourage creative problem-solving skills when battling beastly foes.

Excerpt

Introduction

Beasts are intriguing. Behemoths are terrifying. Both can make a story surprising and memorable.

This book takes you on a tour of some of the tiniest and tallest monsters from the world of Dungeons & Dragons. It will tell you where they come from, how they act, and advise you on overcoming their dangers.

Read this guide from start to finish, or open it up at any spot, see a cool illustration that catches your eye, and begin your journey from there. The more you read, the easier it will be to craft your own stories of sweeping adventure against the minuscule and the mighty.

Will your quests lead you to conquer colossal creatures, creating a legacy spoken of for generations, or will you be destroyed, fallen and forgotten? In the end, the decision is yours. Dungeons & Dragons is all about building new stories, and yours can begin right now.

Enjoy!

Author

Stacy King is a professional nerd who loves introducing new people to her favorite obsessions. Her work includes the Dungeons and Dragons’ Young Adventurer’s Guide series and Manga Classics, adapting classic literary works into graphic novels. She lives in downtown Toronto with her husband, comics author Jim Zub, and far too many dice. View titles by Stacy King
Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together. View titles by Official Dungeons & Dragons Licensed