Contents
Series Foreword
1 A Tale of Two Cartridges
2 When Losing is Winning: ATARI, Magnavox, and a Tale of Two Patents
3 The Lawyer’s Corner: Ready Law Student One
Intermission: When Reverse Engineering and Legal Engineering Get Entangled in a Never-Ending Dance
4 You’re Just a Bunch of Towel Designers!!: The Genesis of the 3rd-Party Videogame Software Industry
5 The Lawyer’s Engineer’s Corner: How Does One “Break” a Lock-Out Chip? A Primer on Reverse Engineering of Software for English Majors
6 Are Your Lawyer’s Hands Clean?: Legal Responses to the Reverse Engineering of Lock-Out Chips
7 The Lawyer’s Corner: To Sue, or Not to Sue, That Is the Question: Intellectual Property Enforcement Strategies in the First Two Decades of the Videogame Industry
8 Regulating Violent Videogames?: A Story of Thresholds
9 Do You Speak Videogame Law?: Global Industry, Local Laws and Practices
10 The Concluding Lawyer’s Corner: Frenemies
Notes
Index