Contents
General Introduction to the Three Pillars
Pillar I: Setting The Medieval Fantasy Genre
Preface to the First Pillar
I.1 The Evolution of Fantasy
I.2 War and its Opponents
I.3 The Influence of Tolkien
I.4 Portal Fantasies
I.5 On Dungeons and On Dragons
I.6 Fantastic People and Creatures
I.7 Classes
I.8 Alignment and Parties
I.9 Economics and Equipment
I.10 Beyond Dungeons and Beyond Dragons
Pillar II: System The Rules of the Game
Preface to the Second Pillar
II.1 A History of Wargames
II.2 System in Dungeons & Dragons
Pillar III: Character Playing Roles
Preface to the Third Pillar
III.1 Coalitions at RAND and in Diplomacy
III.2 From “Let’s Pretend” to Coventry
III.3 Personalities by Post
III.4 Improvisation and Anachronism
III.5 Hyboria and the Campaign as Story
III.6 The Midgard Phenomenon
III.7 Characters and Role-Playing
A Note on Sources
Selected Bibliography
Index