How the early Dungeons & Dragons community grappled with the nature of role-playing games—and established a new genre!
When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term “role-playing” is nowhere to be found; D&D was marketed as a war game.
In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games—and by doing so, established a new genre of games.
Jon Peterson, a leading scholar of Dungeons & Dragons and role-playing games, is the author of Playing at the World and Dungeons & Dragons & Arcana: A Visual History.
1 The Two Cultures 2 Best Intentions 3 Designing for Role Playing 4 The Role of the Referee Intermezzo: Transcending Design 5 Toward a Philosophy 6 Maturity
How the early Dungeons & Dragons community grappled with the nature of role-playing games—and established a new genre!
When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term “role-playing” is nowhere to be found; D&D was marketed as a war game.
In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games—and by doing so, established a new genre of games.
Author
Jon Peterson, a leading scholar of Dungeons & Dragons and role-playing games, is the author of Playing at the World and Dungeons & Dragons & Arcana: A Visual History.
1 The Two Cultures 2 Best Intentions 3 Designing for Role Playing 4 The Role of the Referee Intermezzo: Transcending Design 5 Toward a Philosophy 6 Maturity