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Mr. Lemoncello's All-Star Breakout Game 

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THE NEW YORK TIMES BESTSELLING SERIES WITH MORE THAN TWO MILLION COPIES SOLD!

And we’re live! From what James Patterson calls “the coolest library in the world” to Mr. Lemoncello’s first-ever televised breakout game, follow along and solve the clues in this interactive adventure! By the co-author of Murdle Jr.: Sleuths on the Loose

“A worthy successor to the original madman puzzle-master himself, Willy Wonka.” —Booklist, starred review of Escape from Mr. Lemoncello’s Library

Mr. Lemoncello is leaving the library and going live across the nation with his latest game. Kyle Keeley can’t wait to audition, but only a lucky few will get to compete in front of millions of viewers in a completely immersive new breakout game—with real kids as the playing pieces! Nothing is ever as it seems with Mr. Lemoncello, and the clock is ticking. Can Kyle and his friends crack the codes in time to win it all?

Don’t miss the bonus puzzle in the back!

The Lemoncello books are laugh-out-loud, puzzle-packed must-reads for classrooms and homes across America. Look for the whole series!
Mr. Lemoncello’s Very First Game (the prequel)
Escape from Mr. Lemoncello’s Library (also available as a graphic novel)
Mr. Lemoncello’s Library Olympics (also coming soon as a graphic novel)
Mr. Lemoncello’s Great Library Race
Mr. Lemoncello’s All-Star Breakout Game
Mr. Lemoncello and the Titanium Ticket
Mr. Lemoncello’s Fantabulous Finale
PRAISE FOR THE SERIES:

A New York Times bestselling series

44 state award lists and counting

"Discover the coolest library in the world." —James Patterson

"Lots of action and quirky humor." —The Washington Post

* "A worthy successor to the original madman puzzle-master himself, Willy Wonka." —Booklist, starred review

* "A winner for readers and game-players alike." —Kirkus Reviews, starred review

* "A fun-filled, suspenseful intellectual puzzle." —Shelf Awareness, starred review

"Will have readers racing to pick up the next volume." —School Library Journal
© Elena Seibert

When I talk to kids about my new book THE ISLAND OF DR. LIBRIS, I torture them with a tale of electronics deprivation.
     "My main character, Billy Gillfoyle," I say, "is spending the summer in a cabin on a lake.  There is no cable, no TV, no DVR, no X-Box, no PlayStation 3.  There isn't even an old-fashioned VCR."
     By this point, the kids' gasps become audible.
     "On his first day at the cabin," I continue, "Billy drops his iPhone and it shatters.  The nearest Apple store is several hundred miles away."
     Jaws drop.  The kids are practically weeping – just like my hero, Billy Gillfoyle.  He mopes around the cabin after the demise of his iPhone and ends up in this scene with his mother:
    
  "Billy, what do you think kids did back before video games or TV or even electricity?"
  "I don't know.  Cried a lot?"  He plopped down dramatically on the couch.
  "No, Billy. They read books.  They made up stories and games.  They took nothing and turned it into something."
 
     And that's what happens to Billy in this book:  He learns to start using and trusting his own imagination.
     Characters from books that he reads in Dr. Libris' study start coming to life out on the island in the middle of the lake.   In no time, Hercules, the monster Antaeus, Robin Hood, Maid Marian, The Three Musketeers, D'Artagnan, Pollyanna, and Tom Sawyer are all bumping into each other's stories.  It's up to Billy, with the help of his new friend Walter, and a bookcase filled with classic literature, to "imagine" a scenario that will bring all the conflicts to a tidy resolution. 
     Yep.  In THE ISLAND OF DR. LIBRIS, Billy Gillfoyle is learning how to become a writer.  He puts his characters into situations and conflicts that will, ultimately, take him to the happy ending he, and everybody else, is looking for.
     When all seems lost, he is on the island with his new friends Robin Hood, Maid Marian, and Hercules, despairing that he's not heroic enough to rescue his asthmatic friend Walter from the clutches of the evil Space Lizard (yes, hideous creatures from video games and fairy tales eventually come to life on the island, too.) 
 
  "Ho, lads and lassie!" said Robin Hood.  "All is not lost!  Look you, Sir William – I remember a time when Sir Guy of Gisbourne held me captive in his tower.  Did my band of merry followers let a moat or castle walls stand in their way?"
  "Nay!" said Marian.  "Little John and I didst lead the charge.  Oh, how the arrows did fly that day!"
  "I'm not Little John," Billy said quietly.  "Or you, Maid Marian.  I'm not a hero."  He looked down at Walter's inhaler.  "I'm just a kid who can't even save his own family."
  "Nonsense," said Maid Marian. "Each of us can choose who or what we shall be.  We write our own stories, Sir William.  We write them each and every day."
  "And," added Hercules, "if you write it boldly enough, others will write about you, too."
 
     In my book ESCAPE FROM MR. LEMONCELLO'S LIBRARY, I wanted to make young readers excited about reading and doing research.  I tried to turn a trip to the library into an incredibly fun scavenger hunt, filled with puzzles and surprises.  (In my perpetually twelve-years-old mind, that's what doing research actually is.)
     With THE ISLAND OF DR. LIBRIS, I am hoping to excite young readers about the power and awesomeness of their own imaginations. I want them to take nothing and turn it into something.  To take two old ideas, toss them together, and create something new.
     And, when they write their own stories, maybe some of them will decide they want to become authors, writing stories for the rest of us, too!
     
     
 

View titles by Chris Grabenstein

Educator Guide for Mr. Lemoncello's All-Star Breakout Game 

Classroom-based guides appropriate for schools and colleges provide pre-reading and classroom activities, discussion questions connected to the curriculum, further reading, and resources.

(Please note: the guide displayed here is the most recently uploaded version; while unlikely, any page citation discrepancies between the guide and book is likely due to pagination differences between a book’s different formats.)

Classroom Activities for Mr. Lemoncello's All-Star Breakout Game 

Classroom activities supplement discussion and traditional lessons with group projects and creative tasks. Can be used in pre-existing units and lessons, or as stand-alone.

(Please note: the guide displayed here is the most recently uploaded version; while unlikely, any page citation discrepancies between the guide and book is likely due to pagination differences between a book’s different formats.)

About

THE NEW YORK TIMES BESTSELLING SERIES WITH MORE THAN TWO MILLION COPIES SOLD!

And we’re live! From what James Patterson calls “the coolest library in the world” to Mr. Lemoncello’s first-ever televised breakout game, follow along and solve the clues in this interactive adventure! By the co-author of Murdle Jr.: Sleuths on the Loose

“A worthy successor to the original madman puzzle-master himself, Willy Wonka.” —Booklist, starred review of Escape from Mr. Lemoncello’s Library

Mr. Lemoncello is leaving the library and going live across the nation with his latest game. Kyle Keeley can’t wait to audition, but only a lucky few will get to compete in front of millions of viewers in a completely immersive new breakout game—with real kids as the playing pieces! Nothing is ever as it seems with Mr. Lemoncello, and the clock is ticking. Can Kyle and his friends crack the codes in time to win it all?

Don’t miss the bonus puzzle in the back!

The Lemoncello books are laugh-out-loud, puzzle-packed must-reads for classrooms and homes across America. Look for the whole series!
Mr. Lemoncello’s Very First Game (the prequel)
Escape from Mr. Lemoncello’s Library (also available as a graphic novel)
Mr. Lemoncello’s Library Olympics (also coming soon as a graphic novel)
Mr. Lemoncello’s Great Library Race
Mr. Lemoncello’s All-Star Breakout Game
Mr. Lemoncello and the Titanium Ticket
Mr. Lemoncello’s Fantabulous Finale

Reviews

PRAISE FOR THE SERIES:

A New York Times bestselling series

44 state award lists and counting

"Discover the coolest library in the world." —James Patterson

"Lots of action and quirky humor." —The Washington Post

* "A worthy successor to the original madman puzzle-master himself, Willy Wonka." —Booklist, starred review

* "A winner for readers and game-players alike." —Kirkus Reviews, starred review

* "A fun-filled, suspenseful intellectual puzzle." —Shelf Awareness, starred review

"Will have readers racing to pick up the next volume." —School Library Journal

Author

© Elena Seibert

When I talk to kids about my new book THE ISLAND OF DR. LIBRIS, I torture them with a tale of electronics deprivation.
     "My main character, Billy Gillfoyle," I say, "is spending the summer in a cabin on a lake.  There is no cable, no TV, no DVR, no X-Box, no PlayStation 3.  There isn't even an old-fashioned VCR."
     By this point, the kids' gasps become audible.
     "On his first day at the cabin," I continue, "Billy drops his iPhone and it shatters.  The nearest Apple store is several hundred miles away."
     Jaws drop.  The kids are practically weeping – just like my hero, Billy Gillfoyle.  He mopes around the cabin after the demise of his iPhone and ends up in this scene with his mother:
    
  "Billy, what do you think kids did back before video games or TV or even electricity?"
  "I don't know.  Cried a lot?"  He plopped down dramatically on the couch.
  "No, Billy. They read books.  They made up stories and games.  They took nothing and turned it into something."
 
     And that's what happens to Billy in this book:  He learns to start using and trusting his own imagination.
     Characters from books that he reads in Dr. Libris' study start coming to life out on the island in the middle of the lake.   In no time, Hercules, the monster Antaeus, Robin Hood, Maid Marian, The Three Musketeers, D'Artagnan, Pollyanna, and Tom Sawyer are all bumping into each other's stories.  It's up to Billy, with the help of his new friend Walter, and a bookcase filled with classic literature, to "imagine" a scenario that will bring all the conflicts to a tidy resolution. 
     Yep.  In THE ISLAND OF DR. LIBRIS, Billy Gillfoyle is learning how to become a writer.  He puts his characters into situations and conflicts that will, ultimately, take him to the happy ending he, and everybody else, is looking for.
     When all seems lost, he is on the island with his new friends Robin Hood, Maid Marian, and Hercules, despairing that he's not heroic enough to rescue his asthmatic friend Walter from the clutches of the evil Space Lizard (yes, hideous creatures from video games and fairy tales eventually come to life on the island, too.) 
 
  "Ho, lads and lassie!" said Robin Hood.  "All is not lost!  Look you, Sir William – I remember a time when Sir Guy of Gisbourne held me captive in his tower.  Did my band of merry followers let a moat or castle walls stand in their way?"
  "Nay!" said Marian.  "Little John and I didst lead the charge.  Oh, how the arrows did fly that day!"
  "I'm not Little John," Billy said quietly.  "Or you, Maid Marian.  I'm not a hero."  He looked down at Walter's inhaler.  "I'm just a kid who can't even save his own family."
  "Nonsense," said Maid Marian. "Each of us can choose who or what we shall be.  We write our own stories, Sir William.  We write them each and every day."
  "And," added Hercules, "if you write it boldly enough, others will write about you, too."
 
     In my book ESCAPE FROM MR. LEMONCELLO'S LIBRARY, I wanted to make young readers excited about reading and doing research.  I tried to turn a trip to the library into an incredibly fun scavenger hunt, filled with puzzles and surprises.  (In my perpetually twelve-years-old mind, that's what doing research actually is.)
     With THE ISLAND OF DR. LIBRIS, I am hoping to excite young readers about the power and awesomeness of their own imaginations. I want them to take nothing and turn it into something.  To take two old ideas, toss them together, and create something new.
     And, when they write their own stories, maybe some of them will decide they want to become authors, writing stories for the rest of us, too!
     
     
 

View titles by Chris Grabenstein

Guides

Educator Guide for Mr. Lemoncello's All-Star Breakout Game 

Classroom-based guides appropriate for schools and colleges provide pre-reading and classroom activities, discussion questions connected to the curriculum, further reading, and resources.

(Please note: the guide displayed here is the most recently uploaded version; while unlikely, any page citation discrepancies between the guide and book is likely due to pagination differences between a book’s different formats.)

Classroom Activities for Mr. Lemoncello's All-Star Breakout Game 

Classroom activities supplement discussion and traditional lessons with group projects and creative tasks. Can be used in pre-existing units and lessons, or as stand-alone.

(Please note: the guide displayed here is the most recently uploaded version; while unlikely, any page citation discrepancies between the guide and book is likely due to pagination differences between a book’s different formats.)