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The Finest Edge of Twilight: Dungeons & Dragons

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Hardcover
$30.00 US
| $39.99 CAN
On sale Oct 07, 2025 | 400 Pages | 9780593875261
Grades 6-12

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The daughter of legendary Dungeons & Dragons adventurers Drizzt Do’Urden and Catti-brie fights to build her own legacy in a brand-new series from R. A. Salvatore.

My name is not “Drizzt’s daughter.”

Breezy Do’Urden is more than just the heir of legendary heroes. For the past decade, she has dedicated herself to the study of combat, magic, and more recently, to the elusive Way of Shadow, honing her body and mind into a keen and singular weapon. But even after years of effort, her parents, Drizzt and Cattie-brie, struggle to see Breezy as more than just their little girl. Determined to prove them wrong, Breezy takes on the most intense challenge she can: to fight her way to becoming a Master of Dragons at the renowned Monastery of the Yellow Rose.

Meanwhile, in the shadows of Westbridge, Dahlia Sin’felle plots her rise to power. Once a broken soul, Dahlia has few friends and fewer options to make her way through the world. But Dahlia believes she has discovered a new path to restored glory: the transformative charm and cunning of a vampire. With every step toward immortality, she consolidates her influence, building an empire from the darkness, even as she contends with her own monstrous instincts—and her complicated past with Breezy’s family.

As Breezy fights her way through the shadows, and Dahlia follows her dark ambitions, both seek to find their place in a world that can be both brutal and beautiful. No matter the challenges, their divergent paths are forged by the same choice: their fates will be theirs and theirs alone.
1

Uncle Wulf­gar

“Many shadows,” Wulf­gar whispered to Breezy. He shook his head. The sun hadn’t broken the eastern horizon before them, but the snowy mountaintops were beginning to glisten, and the sky beyond them was brightening.

“I prefer the shadows,” Breezy replied. She reached for the buckle of her belt, a very special buckle, and uttered a simple command word while pressing a button just underneath its lip. With a few clicks and a whooshing sound, the seemingly normal belt buckle unrolled, producing a polished compound bow, ready and strung with a bowstring that shimmered with lightning energy.

Wulf­gar glanced back at her. “Do you know how to use that?” he asked, nodding his chin ­toward that bow, a fabulous weapon called Taulmaril the Heartseeker.

“Pull back the string,” she answered with a noncommittal shrug.

The giant man, standing nearer to seven feet than six, his arms as thick as Breezy’s thighs, brushed long wavy blond hair back from his stubbled face, narrowing eyes the color of a cloudless Icewind Dale sky to offer a look both sour and intimidating. “Shoot at nothing that I am fighting,” he quietly instructed. “Shoot at nothing that is near to me. Shoot at nothing at all unless you must.”

“You’ve killed three of the savage beasts in the week we’ve been out of Kelvin’s Cairn,” she reminded, giggling at uncle Wulf­gar’s sorry attempt to cow her. “You said you’d take me hunting, not sitting to the side cheering you on.”

“Then you’ve seen how formidable the yetis are.”

“I have and remain unimpressed. Give me one fight. You said we were heading back tomorrow.” She meant every word, for Breezy knew that she needed the experience and the trial of this battle. The most important fight of her young life was fast approaching, mere months away, and its outcome would determine her reality for the next decade or more, likely, as she climbed the monastic ranks in the far-­distant Monastery of the Yellow Rose.

Wulf­gar looked around. The two had come far to the south and east of Ten-­Towns in their pursuit of the tundra yetis, venturing into the boulder tumbles that comprised the northern foothills of the Spine of the World mountain range. Out here lay many hiding places—­and many monsters, no doubt, not limited to the yetis.

But Wulf­gar thought that this monster he had spotted in the crevice between the boulders across the way was indeed a yeti, for the four-­toed tracks of the heavy creature that had led him here were unmistakable and almost unique to the hulking creatures.

“I’ll consider it, but not for this one,” he said, and Breezy gave a low growl. “There are too many hidey-­holes about, perhaps concealing other yetis. We must be done with this fight quickly.”

“Together, then.”

Wulf­gar shook his head and shuffled uneasily. “Too many caves and shallows.” He glanced back the way they had come, and it seemed clear to Breezy that he was thinking of retreating.

If there are two, we can defeat them,” Breezy insisted. “If there are three, I will call in a friend.”

“And if there are four?”

“We fight harder,” the young woman said with an impish grin. She couldn’t let him change his mind and turn them about. She just couldn’t. She needed this, and not simply as a training exercise for her considerable fighting skills—­indeed, she would battle here with weapons that would not be available to her when she fought for the rank of Master of Dragons. What she needed was the experience of the stress, the very edge of catastrophe, the forced movements and reactions with her life on the line.

For even though her physical life would not be in great jeopardy in her coming trial, her identity, her pride, her growing sense of independence surely would.

Wulf­gar shook his head, but he was looking back at the dark crevice ahead, his warhammer Aegis-­fang in hand, his fingers flexing eagerly.

“If I tell you to run, just run,” he whispered.

“Of course.” Breezy stared at him and sensed his uneasiness. There was evil about—­she could feel it, too, a quiet hush. Too quiet.

But she wanted her fight.

She had watched Wulf­gar put that powerful warhammer to swift and deadly use, dispatching each of the three yetis they had come upon in their earlier days out from Ten-­Towns with seeming ease.

There was more than one here, she believed.

And hoped.

“Don’t shoot me in the back,” Wulf­gar said, not turning to regard her and instead beginning a low skulk ­toward the pair of giant boulders. He veered to the left, the northernmost giant stone and the one with the most open ground around it.

Breezy nodded knowingly. If others were coming, they would be farther from him, emerging from the larger boulder tumbles south of their position, giving Wulf­gar and her a fine head start. She didn’t want to flee, but she understood and appreciated the caution. Despite her earlier declaration, Breezy understood the truth of their enemies. Tundra yetis were huge beasts, resembling large white-­and-­light-­brown gorillas, but more upright, like a gnoll. They had huge curving claws on ten fingers and smaller, thicker triangular daggers on the four toes of each foot. Their flat apish faces were dominated by huge mouths with long, massive canines. As much as she said she wanted to fight one, Breezy understood that it was nothing to be trite about. Tundra yetis were all muscle and natural weapons, which they regularly and efficiently put to deadly use.

Wulf­gar stopped and turned about. “They aren’t animals,” he said to Breezy, perhaps the tenth time he’d told her that on this hunting excursion.

Breezy nodded. She understood his emphasis, as she had made it quite clear to him that she had no desire to hunt animals for anything other than food, and even for that necessity, she really didn’t want to kill them.

But these weren’t animals. They were malignant monsters. Hateful and savage and living only to inflict pain and death.

She told herself that repeatedly. There would be no hesitance here, no pang of guilt. For indeed, Breezy knew guilt. Her thoughts catapulted back to the journey that had taken her and the others to Icewind Dale. They had traveled the pass through the mountains and had been assaulted by a small army of orcs under the command of drow. Lolthian drow from the city of her father’s birth.

Breezy winced as she recalled what she had been forced to do.

“Not now!” she scolded herself under her breath, and she shook the troubling memories, the distractions, away. She stared at the darkness between the boulders. Her thoughts reached into the shadows, into the tangible swirl of darkness she now knew them to be. She felt the movements of the air within them. She felt . . .

The yeti.

No, two yetis. She was surprised by how clearly she knew that, as if the shadows were translucent to her. She thought to call out a warning to Wulf­gar but held her tongue, instead swinging her gaze to the south, scanning the other shallows and caves and crevices.

A third yeti. A fourth.

A fifth.

It was an ambush—­the clever monsters had led them to this place!

Breezy did speak out then, but not to Wulf­gar. She pulled an onyx figurine from her pouch and called to Guenhwyvar, the spirit panther from the Astral Plane, the longtime companion, longtime friend, to her father.

The first yeti exited the nearest crevice, veering straight for the enormous Wulf­gar. Breezy didn’t watch, focusing instead on the second creature in the crevice. She did hear the first yeti’s roar, though, and out of the corner of her eye, she caught a silvery flicker in the air before the rampaging beast. How that yeti’s roar changed so suddenly into something less ominous.

Aegis-­fang, she knew, and she nodded, lifting and leveling Taulmaril. Yetis were broad-shouldered behemoths, and the crevice wasn’t much wider than the beast that had exited it.

The shadows told Breezy that another yeti was in that crevice. All she had to do was shoot at the center of the darkness.

She let fly.
“Both a lush welcome home for diehard Forgotten Realms fans and a fascinating entry point for new readers, The Finest Edge of Twilight is a master class in all the reasons high fantasy will always be timeless. R.A. Salvatore’s trademark sweeping prose deftly integrates heart-pounding adventure and gripping character dynamics with storied lore and epic settings. Breezy is compellingly raw and delightfully audacious—a vibrant protagonist who more than shines amid all the familiar faces as she forges a legacy utterly her own. With this thrilling new chapter of the beloved canon, Salvatore teaches us that—while all worlds must change, even Faerǔn—the hero’s journey is eternal.”—Thea Guanzon, New York Times bestselling author of Tusk Love and The Hurricane Wars

“R.A. Salvatore is one of our best fantasy writers, with grand stories and even grander characters. His novels are full of color and adventure. If you haven’t read his Legend of Drizzt series, The Finest Edge of Twilight is a new place to start. Let the quest begin!”—Kevin J. Anderson, New York Times bestselling co-author of Dune: House Atreides

“From the foothills of the Spine of the World to the Monastery of the Yellow Rose and beyond, a dazzling new chapter in the Realms begins. Breezy moves through the world with the empathy and spirit of her parents but fights to channel her passions and forge a path that’s entirely her own. Raised in a world of legendary heroes, she stands out for a desire we can all relate to: being true to herself. You’ll want to go along for this ride.”—Jaleigh Johnson, New York Times bestselling author of The Mark of the Dragonfly

“Watch out, Faerûn—there's a new hero in town! Following Breezy Do’Urden as she comes into her own is an absolute delight.”—Marieke Nijkamp, New York Times bestselling author of Critical Role: Kith & Kin

“R.A. Salvatore does it again! The House of Do’Urden is alive and well, and the daughter of Drizzt and Catti-Brie is carrying the scimitar brighter than ever before. Finding her way through the darkness, she teaches us that shadows are much more than just the absence of light. This coming-of-age adventure is sure to keep any fan of Faerûn on the edge of their seat. Breezy rocks!”—Jason Charles Miller, voice actor of Drizzt Do’Urden in Neverwinter Online

“A thrilling coming-of-age journey for a new and independent hero, Breezy's tale will give new readers a gateway to the world of Drizzt while delighting longtime fans with a peek at their favorite characters from the famous drow's storied past.”—Delilah S. Dawson, New York Times bestselling author of Ravenloft: Heir of Strahd
R. A. Salvatore is a fantasy author best known for The DemonWars Saga, his Forgotten Realms novels, and Vector Prime, the first novel in the Star Wars: The New Jedi Order series. He has sold more than fifteen million copies of his books in the United States alone, and more than twenty of his titles have been New York Times bestsellers. R. A. Salvatore lives with his wife, Diane, in his native state of Massachusetts. View titles by R.A. Salvatore

About

The daughter of legendary Dungeons & Dragons adventurers Drizzt Do’Urden and Catti-brie fights to build her own legacy in a brand-new series from R. A. Salvatore.

My name is not “Drizzt’s daughter.”

Breezy Do’Urden is more than just the heir of legendary heroes. For the past decade, she has dedicated herself to the study of combat, magic, and more recently, to the elusive Way of Shadow, honing her body and mind into a keen and singular weapon. But even after years of effort, her parents, Drizzt and Cattie-brie, struggle to see Breezy as more than just their little girl. Determined to prove them wrong, Breezy takes on the most intense challenge she can: to fight her way to becoming a Master of Dragons at the renowned Monastery of the Yellow Rose.

Meanwhile, in the shadows of Westbridge, Dahlia Sin’felle plots her rise to power. Once a broken soul, Dahlia has few friends and fewer options to make her way through the world. But Dahlia believes she has discovered a new path to restored glory: the transformative charm and cunning of a vampire. With every step toward immortality, she consolidates her influence, building an empire from the darkness, even as she contends with her own monstrous instincts—and her complicated past with Breezy’s family.

As Breezy fights her way through the shadows, and Dahlia follows her dark ambitions, both seek to find their place in a world that can be both brutal and beautiful. No matter the challenges, their divergent paths are forged by the same choice: their fates will be theirs and theirs alone.

Excerpt

1

Uncle Wulf­gar

“Many shadows,” Wulf­gar whispered to Breezy. He shook his head. The sun hadn’t broken the eastern horizon before them, but the snowy mountaintops were beginning to glisten, and the sky beyond them was brightening.

“I prefer the shadows,” Breezy replied. She reached for the buckle of her belt, a very special buckle, and uttered a simple command word while pressing a button just underneath its lip. With a few clicks and a whooshing sound, the seemingly normal belt buckle unrolled, producing a polished compound bow, ready and strung with a bowstring that shimmered with lightning energy.

Wulf­gar glanced back at her. “Do you know how to use that?” he asked, nodding his chin ­toward that bow, a fabulous weapon called Taulmaril the Heartseeker.

“Pull back the string,” she answered with a noncommittal shrug.

The giant man, standing nearer to seven feet than six, his arms as thick as Breezy’s thighs, brushed long wavy blond hair back from his stubbled face, narrowing eyes the color of a cloudless Icewind Dale sky to offer a look both sour and intimidating. “Shoot at nothing that I am fighting,” he quietly instructed. “Shoot at nothing that is near to me. Shoot at nothing at all unless you must.”

“You’ve killed three of the savage beasts in the week we’ve been out of Kelvin’s Cairn,” she reminded, giggling at uncle Wulf­gar’s sorry attempt to cow her. “You said you’d take me hunting, not sitting to the side cheering you on.”

“Then you’ve seen how formidable the yetis are.”

“I have and remain unimpressed. Give me one fight. You said we were heading back tomorrow.” She meant every word, for Breezy knew that she needed the experience and the trial of this battle. The most important fight of her young life was fast approaching, mere months away, and its outcome would determine her reality for the next decade or more, likely, as she climbed the monastic ranks in the far-­distant Monastery of the Yellow Rose.

Wulf­gar looked around. The two had come far to the south and east of Ten-­Towns in their pursuit of the tundra yetis, venturing into the boulder tumbles that comprised the northern foothills of the Spine of the World mountain range. Out here lay many hiding places—­and many monsters, no doubt, not limited to the yetis.

But Wulf­gar thought that this monster he had spotted in the crevice between the boulders across the way was indeed a yeti, for the four-­toed tracks of the heavy creature that had led him here were unmistakable and almost unique to the hulking creatures.

“I’ll consider it, but not for this one,” he said, and Breezy gave a low growl. “There are too many hidey-­holes about, perhaps concealing other yetis. We must be done with this fight quickly.”

“Together, then.”

Wulf­gar shook his head and shuffled uneasily. “Too many caves and shallows.” He glanced back the way they had come, and it seemed clear to Breezy that he was thinking of retreating.

If there are two, we can defeat them,” Breezy insisted. “If there are three, I will call in a friend.”

“And if there are four?”

“We fight harder,” the young woman said with an impish grin. She couldn’t let him change his mind and turn them about. She just couldn’t. She needed this, and not simply as a training exercise for her considerable fighting skills—­indeed, she would battle here with weapons that would not be available to her when she fought for the rank of Master of Dragons. What she needed was the experience of the stress, the very edge of catastrophe, the forced movements and reactions with her life on the line.

For even though her physical life would not be in great jeopardy in her coming trial, her identity, her pride, her growing sense of independence surely would.

Wulf­gar shook his head, but he was looking back at the dark crevice ahead, his warhammer Aegis-­fang in hand, his fingers flexing eagerly.

“If I tell you to run, just run,” he whispered.

“Of course.” Breezy stared at him and sensed his uneasiness. There was evil about—­she could feel it, too, a quiet hush. Too quiet.

But she wanted her fight.

She had watched Wulf­gar put that powerful warhammer to swift and deadly use, dispatching each of the three yetis they had come upon in their earlier days out from Ten-­Towns with seeming ease.

There was more than one here, she believed.

And hoped.

“Don’t shoot me in the back,” Wulf­gar said, not turning to regard her and instead beginning a low skulk ­toward the pair of giant boulders. He veered to the left, the northernmost giant stone and the one with the most open ground around it.

Breezy nodded knowingly. If others were coming, they would be farther from him, emerging from the larger boulder tumbles south of their position, giving Wulf­gar and her a fine head start. She didn’t want to flee, but she understood and appreciated the caution. Despite her earlier declaration, Breezy understood the truth of their enemies. Tundra yetis were huge beasts, resembling large white-­and-­light-­brown gorillas, but more upright, like a gnoll. They had huge curving claws on ten fingers and smaller, thicker triangular daggers on the four toes of each foot. Their flat apish faces were dominated by huge mouths with long, massive canines. As much as she said she wanted to fight one, Breezy understood that it was nothing to be trite about. Tundra yetis were all muscle and natural weapons, which they regularly and efficiently put to deadly use.

Wulf­gar stopped and turned about. “They aren’t animals,” he said to Breezy, perhaps the tenth time he’d told her that on this hunting excursion.

Breezy nodded. She understood his emphasis, as she had made it quite clear to him that she had no desire to hunt animals for anything other than food, and even for that necessity, she really didn’t want to kill them.

But these weren’t animals. They were malignant monsters. Hateful and savage and living only to inflict pain and death.

She told herself that repeatedly. There would be no hesitance here, no pang of guilt. For indeed, Breezy knew guilt. Her thoughts catapulted back to the journey that had taken her and the others to Icewind Dale. They had traveled the pass through the mountains and had been assaulted by a small army of orcs under the command of drow. Lolthian drow from the city of her father’s birth.

Breezy winced as she recalled what she had been forced to do.

“Not now!” she scolded herself under her breath, and she shook the troubling memories, the distractions, away. She stared at the darkness between the boulders. Her thoughts reached into the shadows, into the tangible swirl of darkness she now knew them to be. She felt the movements of the air within them. She felt . . .

The yeti.

No, two yetis. She was surprised by how clearly she knew that, as if the shadows were translucent to her. She thought to call out a warning to Wulf­gar but held her tongue, instead swinging her gaze to the south, scanning the other shallows and caves and crevices.

A third yeti. A fourth.

A fifth.

It was an ambush—­the clever monsters had led them to this place!

Breezy did speak out then, but not to Wulf­gar. She pulled an onyx figurine from her pouch and called to Guenhwyvar, the spirit panther from the Astral Plane, the longtime companion, longtime friend, to her father.

The first yeti exited the nearest crevice, veering straight for the enormous Wulf­gar. Breezy didn’t watch, focusing instead on the second creature in the crevice. She did hear the first yeti’s roar, though, and out of the corner of her eye, she caught a silvery flicker in the air before the rampaging beast. How that yeti’s roar changed so suddenly into something less ominous.

Aegis-­fang, she knew, and she nodded, lifting and leveling Taulmaril. Yetis were broad-shouldered behemoths, and the crevice wasn’t much wider than the beast that had exited it.

The shadows told Breezy that another yeti was in that crevice. All she had to do was shoot at the center of the darkness.

She let fly.

Reviews

“Both a lush welcome home for diehard Forgotten Realms fans and a fascinating entry point for new readers, The Finest Edge of Twilight is a master class in all the reasons high fantasy will always be timeless. R.A. Salvatore’s trademark sweeping prose deftly integrates heart-pounding adventure and gripping character dynamics with storied lore and epic settings. Breezy is compellingly raw and delightfully audacious—a vibrant protagonist who more than shines amid all the familiar faces as she forges a legacy utterly her own. With this thrilling new chapter of the beloved canon, Salvatore teaches us that—while all worlds must change, even Faerǔn—the hero’s journey is eternal.”—Thea Guanzon, New York Times bestselling author of Tusk Love and The Hurricane Wars

“R.A. Salvatore is one of our best fantasy writers, with grand stories and even grander characters. His novels are full of color and adventure. If you haven’t read his Legend of Drizzt series, The Finest Edge of Twilight is a new place to start. Let the quest begin!”—Kevin J. Anderson, New York Times bestselling co-author of Dune: House Atreides

“From the foothills of the Spine of the World to the Monastery of the Yellow Rose and beyond, a dazzling new chapter in the Realms begins. Breezy moves through the world with the empathy and spirit of her parents but fights to channel her passions and forge a path that’s entirely her own. Raised in a world of legendary heroes, she stands out for a desire we can all relate to: being true to herself. You’ll want to go along for this ride.”—Jaleigh Johnson, New York Times bestselling author of The Mark of the Dragonfly

“Watch out, Faerûn—there's a new hero in town! Following Breezy Do’Urden as she comes into her own is an absolute delight.”—Marieke Nijkamp, New York Times bestselling author of Critical Role: Kith & Kin

“R.A. Salvatore does it again! The House of Do’Urden is alive and well, and the daughter of Drizzt and Catti-Brie is carrying the scimitar brighter than ever before. Finding her way through the darkness, she teaches us that shadows are much more than just the absence of light. This coming-of-age adventure is sure to keep any fan of Faerûn on the edge of their seat. Breezy rocks!”—Jason Charles Miller, voice actor of Drizzt Do’Urden in Neverwinter Online

“A thrilling coming-of-age journey for a new and independent hero, Breezy's tale will give new readers a gateway to the world of Drizzt while delighting longtime fans with a peek at their favorite characters from the famous drow's storied past.”—Delilah S. Dawson, New York Times bestselling author of Ravenloft: Heir of Strahd

Author

R. A. Salvatore is a fantasy author best known for The DemonWars Saga, his Forgotten Realms novels, and Vector Prime, the first novel in the Star Wars: The New Jedi Order series. He has sold more than fifteen million copies of his books in the United States alone, and more than twenty of his titles have been New York Times bestsellers. R. A. Salvatore lives with his wife, Diane, in his native state of Massachusetts. View titles by R.A. Salvatore
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